A quake uphive has forced a dust cloud to settle in the Crossroads area! Transit has come to a standstill and citizens have holed up in their 'steads in fear. Sight has been severely limited in the area and will continue to be for one week at least.
The guilders have brought in Enforcers during this time to try to keep the peace and keep honest merchants from being robbed. During this time it is possible that gangs could become outlaws if they do not play their cards right.
42 Grim Darkness
This badly lit area means targets are only visible within 16". Spotting fighters is so difficult that models may not use the shooting skills Fast Shot, Rapid Fire, or Marksman.
After a gang battle, a gang leader can decide to report a gang to the guilders. The accused gang rolls on the table and uses the modifiers. If they become outlawed then they follow the rules for outlaws as presented in Outlanders. It is possible to become un-outlawed.
Submitted by muggins
The hive is abuzz with a fresh new rumor of a HUGE archeotech find. While digging deeper than anyone has dug before in the Wasted Winter Warts, prospector Johnto Moronto has uncovered an extremely fresh landmark. He will award it to the most improved gang from his point of view.
ARCHEOTECH. Old ruins have been found. Make a note of each gang's gang rating. Two weeks from today, the gang whose gang rating has
increased by the largest number of points gets the new piece of territory. In addition, the territory includes some valuable archeotech which adds 250 credits to the gang's stash.
In other news, Dave's Sump Dregs have been quite busy, fighting in seven battles and losing all but one. They did generate quite a bit of credits in those battles; Dave used them on a rare power maul and hiring more gangers as several of them were killed in battle.
Current gang ratings:
The Brews 1802
Xirtam Droogs 1481
Huevos Rancheros 1417
Enochian Crescent 1384
Dave's Sump Dregs 1335
Necromunda Campaign - Now is the Winter of Our Discontent Kickoff
Violent fighting has broken out in the lower hive! Gangs of criminals are engaging in shootouts all over the hive for territory and credits. Scavvies have been seen crawling out of the sump ponds to terrorize small settlements. Nightmarish plague zombies are infecting local youths and spyrers are hunting women and children for sport.
Gather your gang and enter the fray! Necromunda is a small-scale skirmish game based around 8-12 fighters per side. Your gang levels up as you continue the campaign, including old war wounds and items and equipment. The campaign is not rigidly structured, so you can play your friend whenever you like and record the results.
Enter your gang on Yakromunda.com and hit the GS message board to let us know the name of it so you can be included in the campaign. All human gangs are welcome. Please let us know if you'd like to play arbites or something else.