Hershel Gang Champion | 4 | 4 | 5 | 3 | 3 | 2 | 4 | 2 | 8 | 253 | 162 | 8 |
Equipment: Laspistol, Boltgun, Chainsword, Red-Dot Laser Sight, Weapon Reload Skills: Fast Shot, If a model has Fast Shot skill he may shoot several times in the shooting phase and not just once as normal. The model can shoot as many times as his Attacks characteristic. He can shoot at the same target or at separate targets as you wish.
This skill may only be used with pistols and basic weapons. It may not be used with special or heavy weapons as they are far too cumbersome.InventorRoll a D6 after each battle. On a roll of 6 the model has invented something! Randomly select an item from the rare Trade Chart in the Trading Post section (page 97). Whatever is selected is the item that has been invented. |
Abraham Gang Champion | 4 | 3 | 5 | 3 | 3 | 2 | 3 | 1 | 7 | 255 | 141 | 9 |
Equipment: Laspistol, Heavy Bolter, Knife Skills: Buldging BicepsThis skill may only be taken by a heavy. The heavy is allowed to move and shoot with weapons that would normally restrict the model to either moving or shooting. However, if the model moves and shoots in the same turn it suffers a -1 to hit penalty. |
Moshe Gang Champion | 4 | 3 | 3 | 3 | 4 | 1 | 3 | 1 | 7 | 145 | 101 | 1 |
Equipment: Laspistol, Flamer, Knife, Grapnel Skills: True GritTreat a roll of 1 or 2 as a flesh wound when rolling for the extent of injuries. A roll of 3-5 indicates the model has gone down, and a roll of 6 means it is out of action, as normal. When using special injury charts (needle guns, for example) add 1 to the lowest result band in the same way as above. |
Ruben Gang Champion | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 90 | 68 | 1 |
Equipment: Laspistol, Shotgun, Man-stopper Shotgun Shell, Knife Skills: Rapid Fire, If the model does not move in its movement phase it can shoot twice in the shooting phase. This skill only works with one specified kind of pistol or basic weapon which you must choose when the skill is earned. Note this down on the gang roster - eg, Rapid Fire/Bolt pistol.True Grit, Treat a roll of 1 or 2 as a flesh wound when rolling for the extent of injuries. A roll of 3-5 indicates the model has gone down, and a roll of 6 means it is out of action, as normal. When using special injury charts (needle guns, for example) add 1 to the lowest result band in the same way as above.InventorRoll a D6 after each battle. On a roll of 6 the model has invented something! Randomly select an item from the rare Trade Chart in the Trading Post section (page 97). Whatever is selected is the item that has been invented. |
Aaron Gang Champion | 4 | 3 | 6 | 4 | 3 | 2 | 3 | 1 | 8 | 210 | 92 | 0 |
| Equipment: Laspistol, Lasgun, Knife, Hallucinogen gas grenades, Arm Bionic |
Benjamin Ganger | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 90 | 54 | 2 |
Equipment: Laspistol, Lasgun, Knife Skills: Crack Shot, A model with this skill can re-roll the Injury dice when rolling injuries he has inflicted by shooting. You must accept the result of the second roll regardless of the result.InventorRoll a D6 after each battle. On a roll of 6 the model has invented something! Randomly select an item from the rare Trade Chart in the Trading Post section (page 97). Whatever is selected is the item that has been invented. |
Gideon Ganger | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 | 140 | 51 | 0 |
Equipment: Laspistol, Lasgun, Power Sword, Flak Armor Skills: InfiltrationA model with this skill is always placed on the battlefield after the opposing gang and can be placed anywhere on the table as long as it is out of sight of the opposing gang. If both players have models that can infiltrate roll a D6 each, lowest roll sets up first. |
Jakob Ganger | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 120 | 45 | 1 |
Equipment: Laspistol, Lasgun, Knife, Hotshot Laser power pack, Telescopic Sight Skills: Medic, The model has some experience of patching up his fellow fighters. If your gang includes a fighter with this skill you can re-roll a result on the Serious Injury table for one model after a battle.MarksmanA model with the Marksman skill may ignore the normal restriction which obliges fighters to shoot at the nearest target. Instead, he can shoot at any target he can see.
In addition, a model with the Marksman skill may shoot at targets at extreme range - this is between normal maximum range and half as far again. For example, a lasgun has a normal maximum range of 24" and an extreme range of 24-36". Shots at extreme range suffer the same 'to hit' penalty as long range.
This skill may only be used with basic weapons. It may not be used with pistols, special or heavy weapons. |
Daniel Juve | 4 | 3 | 2 | 3 | 3 | 1 | 3 | 1 | 6 | 40 | 6 | 0 |
| Equipment: Laspistol, Knife |
Caleb Green Juve | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 6 | 40 | 0 | 0 |
| Equipment: Laspistol, Knife |